![]() We honestly couldn't do all this work without your help, and with your help the detailed world of 1815 is coming alive! See the updated credits for everyone who has helped so far, and we are of course still happy to receive more help from those of you who are willing.Īnd now, onto the first dev diary for Imperatrix: Victoria. I'd like to pre-amble this dev diary by thanking all of you who are continuing to contribute your wonderful research and support our mod. The entire Imperator: Rome modding co-op for all their continuing assistance Tophattingson: Pops, tech, localisation and historical researchĭarkmark: Brazil and general demographic researchĬomrade Dispenser: North American history Pureon: Female clothing retextures and 3d gfx supportĪponimma: Chinese demographic and mapping data Robska: Gerenal all-round development, scripting, pops etc.Ĭumlord: Mexico, Iberia, 3D clothing models, events and systemsĬhrys131: Greece, Albania, Switzerland, Wallachia, Moldavia, Bulgaria, Spain and Prussia you name it The Inspector: Mapping and Russian localisation MusuMankata: Pops, localisation, Italian map, politics systems and events Marschall Vorwärts: General development, Asia and Australasia history and setup Add an industrialisation mechanic, repurposing vanilla Civilization value for an Industrialisation value which ties in to the buildings and technologies available.Introduce crisis mechanics, federations and treaty organisations to add further depth to the diplomatic game.Add whole new systems for colonisation and land claims. ![]() ![]() Create a dynamic political system including representative democracies, constitutional monarchies, and subtly different national legal systems.Provide the player with a living world including crime, education, employment, regional governments and more. ![]() Pops will produce, buy and sell goods on the market, allowing the player to build and manage a responsive economy.
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